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Drop Table Engine 1.0
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import std.stdio;Functions | |
| exit (1) | |
| app. | RunLoop () |
| catch (Exception e) | |
| send (pid, true) | |
| writeln ("Exiting main thread") | |
Variables | |
| else | |
| auto | pid = spawn(&monitorAndRecompile, args[1], thisTid) |
| try | |
| auto | title = json.parseJSON()["title"].str |
| auto | initScene = json.parseJSON()["initScene"].str |
| GameApplication | app = GameApplication(title, initScene, args[1]) |
| catch | ( | Exception | e | ) |
| exit | ( | 1 | ) |
| app. RunLoop | ( | ) |
| send | ( | pid | , |
| true | ) |
| writeln | ( | "Exiting main thread" | ) |
| GameApplication app = GameApplication(title, initScene, args[1]) |
| auto initScene = json.parseJSON()["initScene"].str |
| auto pid = spawn(&monitorAndRecompile, args[1], thisTid) |
| auto title = json.parseJSON()["title"].str |
| try |