Drop Table Engine 1.0
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resourcemanager.d File Reference
import bindbc.sdl;

Classes

struct  Frame
 
struct  Sprite
 
struct  ResourceManager
 

Variables

const int DEFAULT_FONT_SIZE = 108
 
const string DEFAULT_TEXTURE_PATH = "./assets/images/%s.bmp"
 
const string DEFAULT_TEXTURE_DATA_PATH = "./assets/images/%s.json"
 
const string DEFAULT_FONT_PATH = "./assets/fonts/%s.ttf"
 
const string DEFAULT_SOUND_PATH = "./assets/sounds/%s.wav"
 
const string DEFAULT_MUSIC_PATH = "./assets/sounds/%s.mp3"
 

Variable Documentation

◆ DEFAULT_FONT_PATH

const string DEFAULT_FONT_PATH = "./assets/fonts/%s.ttf"

◆ DEFAULT_FONT_SIZE

const int DEFAULT_FONT_SIZE = 108

◆ DEFAULT_MUSIC_PATH

const string DEFAULT_MUSIC_PATH = "./assets/sounds/%s.mp3"

◆ DEFAULT_SOUND_PATH

const string DEFAULT_SOUND_PATH = "./assets/sounds/%s.wav"

◆ DEFAULT_TEXTURE_DATA_PATH

const string DEFAULT_TEXTURE_DATA_PATH = "./assets/images/%s.json"

◆ DEFAULT_TEXTURE_PATH

const string DEFAULT_TEXTURE_PATH = "./assets/images/%s.bmp"