◆ this()
| ComponentCollision::this |
( |
size_t | owner, |
|
|
int | layer ) |
|
inline |
◆ Disable()
| void ComponentCollision::Disable |
( |
| ) |
|
|
inline |
◆ GetCollisions()
| GameObject *[] ComponentCollision::GetCollisions |
( |
| ) |
|
|
inline |
◆ HasUniqueCollision()
| bool ComponentCollision::HasUniqueCollision |
( |
| ) |
|
|
inline |
◆ Input()
| void ComponentCollision::Input |
( |
| ) |
|
|
inline |
◆ LoadFromJSON()
◆ Render()
| void ComponentCollision::Render |
( |
| ) |
|
|
inline |
◆ Update()
| void ComponentCollision::Update |
( |
| ) |
|
|
inline |
◆ mCollisions
| GameObject [] ComponentCollision::mCollisions |
◆ mHasUniqueCollision
| bool ComponentCollision::mHasUniqueCollision = false |
◆ mLayer
| int ComponentCollision::mLayer |
◆ mOwner
| size_t ComponentCollision::mOwner |
The documentation for this class was generated from the following file:
- /Users/hodori/Documents/cpsc511/finalproject-engine-drop-table-engines/Engine/src/component.d