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Drop Table Engine 1.0
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import std.stdio;Namespaces | |
| namespace | gameapplication |
Functions | |
| Camera. | gameapplication::SetResolution (xResolution, yResolution) |
| gameapplication::if (TTF_Init()==-1) | |
| ResourceManager. | gameapplication::SetRenderer (mRenderer) |
| AudioEngine. | gameapplication::Init () |
| SceneManager. | gameapplication::Init (gamePath, false, initScene) |
| gameapplication::~this () | |
| void | gameapplication::Input () |
| void | gameapplication::Update () |
| void | gameapplication::Render () |
| void | gameapplication::AdvanceFrame () |
| void | gameapplication::RunLoop () |
Variables | |
| gameapplication::mWindow = SDL_CreateWindow(this.title.toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, xResolution, yResolution, SDL_WINDOW_SHOWN) | |
| gameapplication::mRenderer = SDL_CreateRenderer(mWindow,-1,SDL_RENDERER_ACCELERATED) | |
| InputEngine.Init & | gameapplication::StopGame |