Drop Table Engine 1.0
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gameapplication.d File Reference
import std.stdio;

Namespaces

namespace  gameapplication
 

Functions

Camera. gameapplication::SetResolution (xResolution, yResolution)
 
 gameapplication::if (TTF_Init()==-1)
 
ResourceManager. gameapplication::SetRenderer (mRenderer)
 
AudioEngine. gameapplication::Init ()
 
SceneManager. gameapplication::Init (gamePath, false, initScene)
 
 gameapplication::~this ()
 
void gameapplication::Input ()
 
void gameapplication::Update ()
 
void gameapplication::Render ()
 
void gameapplication::AdvanceFrame ()
 
void gameapplication::RunLoop ()
 

Variables

 gameapplication::mWindow = SDL_CreateWindow(this.title.toStringz, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, xResolution, yResolution, SDL_WINDOW_SHOWN)
 
 gameapplication::mRenderer = SDL_CreateRenderer(mWindow,-1,SDL_RENDERER_ACCELERATED)
 
InputEngine.Init & gameapplication::StopGame