◆ AddNode()
| void Scene::AddNode |
( |
Node * | node | ) |
|
|
inline |
◆ FindAndDelete()
| void Scene::FindAndDelete |
( |
size_t | gameObjectId | ) |
|
|
inline |
◆ Load()
| static Scene * Scene::Load |
( |
string | sceneFile | ) |
|
|
inlinestatic |
◆ SetRoot()
| void Scene::SetRoot |
( |
Node * | node | ) |
|
|
inline |
◆ Traverse()
| GameObject[] Scene::Traverse |
( |
| ) |
|
|
inline |
◆ mCameraMap
| Camera [string] Scene::mCameraMap |
◆ mRoot
The documentation for this struct was generated from the following file:
- /Users/hodori/Documents/cpsc511/finalproject-engine-drop-table-engines/Engine/src/scene.d